The engineering that sits inside a product.
Six areas, described by what they do for the product rather than by the tools involved. Most projects need several of them at once. That is usually the point.
Embedded Systems
Firmware, device drivers, real-time control and system software for embedded hardware.
Boot, peripheral control, hardware interfaces and fault handling, with reliability, timing, memory and power constraints considered for real-world deployment.
Computer Vision & Edge AI
Detection, classification, tracking, segmentation and measurement across image and video pipelines.
On-device inference, model optimisation and hardware acceleration for embedded systems, with accuracy, latency, memory and power constrained for real-world deployment.
Hardware & Product Integration
Electronics, sensors, actuators and mechanics brought together as one system.
Electrical interfaces, power delivery, signal integrity, communication buses and mechanical integration designed to work together from prototype through production.
Product Interfaces
Graphical and physical interfaces for operating, monitoring and servicing embedded products.
Touchscreen HMI, on-device controls and diagnostic interfaces built around the display, hardware and conditions the product operates in.
Connected Products
IoT systems built around connected devices, telemetry and remote management.
Device-to-cloud communication, communication protocols, device provisioning, identity and authentication, data ingestion, remote monitoring and over-the-air updates designed for reliable operation in the field.
Product Engineering
System architecture, technical documentation, integration, testing and validation across the product development cycle.
Engineering decisions made with reliability, manufacturability and the path to production in view.
