The engineering that sits inside a product.
Six areas, described by what they do for the product rather than by the tools involved. Most projects need several of them at once — that is usually the point.
Embedded Systems
The software that makes the product behave. How a device starts up, responds, recovers and keeps running once nobody is watching it.
Hardware & Product Integration
Electronics, sensors, actuators and mechanics have to become a single product. We make the parts agree with each other — electrically, physically and in software.
Product Interfaces
How the product is operated and understood — by the person using it and by the technician who has to service it.
Connected Products
Products that have to work as a fleet. Connectivity, provisioning and updates are built into the product rather than added once it is already in the field.
Intelligent Products
Products that sense their surroundings and act on what they find, with the decision made on the device where it has to be immediate.
Product Engineering
Everything that turns engineering into a product: architecture, documentation, testing and a credible path to production.
